VIRTUAL AND AUGMENTED REALITIES IN EMPOWERING LEARNING
The
debate whether technologies should be brought into the corridors of the
classroom is already over. The role of technologies as an empowering tool in
furthering learning has been widely acknowledged to a differing degree of their
intervention, depending upon the social and the personal psyche of the teachers
in the classroom and their geographical locations. From a simple screen-based,
desk-top supported learning tool, several generations of technologies have
evolved which provide a real-time experience to the learner in dealing with the
concepts, thus enabling experiential learning. At present, we are in a world
gearing up at an unimaginable speed with providing virtual and augmented reality
support to the classrooms. Like any other technologies, their costs are also
bound to come down soon with an increasing volume of consumption.
I
had several times addressed a question to my own self whether we can survive
without these technologies. Though one can find several statements to support
this perception, I am presently convinced that these technologies are likely to
transport learning to an entirely different universe of understanding and
comprehension. The more we negotiate on its relevance, the more we delay in its
implementation – possibly we will be doing an increasing injustice to the
future learners.
Without
making any over-statement, let me put across the points for advocacy:
1.
Content
clarity – The visual inputs and the 3 D facilitation do give a holistic view in
putting across the content to the clients with extreme clarity, giving no scope
for any ambiguity that could usually result from a simple verbal communication.
It does open the visual domain of the content and couple with an audio
interpretation and scope for hands on manipulation, the content stands
clarified without any misgiving.
2.
Pedagogical
clarity – Imagining a three-dimensional view of many inputs of learning on a
single dimension presentation oftentimes caused confusion. Sometimes it also
resulted in misinterpretation of the communication and the concepts. The gap
between the teaching and learning depended largely on the competency levels of
the teachers or the learnability of the students. With the technology in place,
it has become easy to put on table or on the screen, such abstract concepts
which would not have otherwise been possible to comprehend.
3
.
Learnability
– The opportunities for effective and productive learning along with experience
and exploration could be triggered using these virtual and augmented realities.
Further this also meets the challenges of differentiated learners and the
learning styles in a classroom. With increased ‘learnability’, it also impacts
quality of learning and its depth.
4
Standardizing
learning – With these tools in place in a classroom, there is adequate scope
for standardizing learning in a classroom situation by facilitating reach for
the content to all both individually and collectively. Many concepts of
Science, nature, mathematics or social sciences can be illustrated with ease
and insight. Concepts which were left to imagination can be supported through
illustrative pictorial representations.
The
“Aha” Experience: Many of the virtual or
augmented reality inputs do provide the “Aha” experience to the young learners.
Learners are transported to an “imaginary world” looking and experiencing
things in a concrete manner which were so far at the abstract level. Experiences
which would otherwise have been ethereal, when reduced to cognizable visual
experiences, constructs of incomprehensible situations as” ‘live experiences”
transport the learner to a ‘dream land’ and thus providing opportunities for
experiencing a set of fantasies as real-time learning experiences.
The
emergence of Virtual and Augmented reality experiences is likely to re-engineer
the classroom experiences. Teachers would be required to reconstruct learning
in more a theater format as compared to a uni-directional model as existent now. Experiences of such nature are likely to create more questions in
classrooms which could be challenging to the teachers yet triggering curiosity
in learning.
The
technology could walk into the classrooms soon without knocking the doors of
the traditional classrooms. Let us keep a vigil!
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